cleanup: remove trailing whitespace

This patch just removes trailing whitespace.

Signed-off-by: Jeff Mahoney <jeffm@suse.com>
This commit is contained in:
Jeff Mahoney committed 2013-08-26 17:15:32 -04:00
1 parent 47cff72748
commit 290bb8c378
50 files changed
+319 -319

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+9 -9
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@@ -1,5 +1,5 @@
/*
* Copyright 1996-2004 by Hans Reiser, licensing governed by
* Copyright 1996-2004 by Hans Reiser, licensing governed by
* reiserfsprogs/README
*/
@@ -78,7 +78,7 @@ static __u64 link_one(struct relocated *file)
set_key_dirid(&obj_key, file->old_dir_id);
set_key_objectid(&obj_key, file->new_objectid);
/* 0 for fsck_need does not mean too much - it would make effect if there
/* 0 for fsck_need does not mean too much - it would make effect if there
* were no this directory yet. But /lost_found is there already */
len = reiserfs_add_entry(fs, &lost_found_dir_key, name,
name_length(name, lost_found_dir_format),
@@ -477,7 +477,7 @@ void load_pass_2_result(reiserfs_filsys_t *fs)
/* we need objectid map on semantic pass to be able to relocate files */
proper_id_map(fs) = id_map_init();
/* Not implemented yet.
fetch_objectid_map (proper_id_map (fs), fs);
fetch_objectid_map (proper_id_map (fs), fs);
*/
}
@@ -556,17 +556,17 @@ static void after_pass_2(reiserfs_filsys_t *fs)
{
time_t t;
/* we can now flush new_bitmap on disk as tree is built and
contains all data, which were found on dik at start in
/* we can now flush new_bitmap on disk as tree is built and
contains all data, which were found on dik at start in
used bitmaps */
reiserfs_bitmap_copy(fs->fs_bitmap2, fsck_new_bitmap(fs));
/* we should copy new_bitmap to allocable bitmap, becuase evth what is used
/* we should copy new_bitmap to allocable bitmap, becuase evth what is used
for now (marked as used in new_bitmap) should not be allocablel;
and what is not in tree for now should be allocable.
these bitmaps differ because on pass2 we skip those blocks, whose SD's
are not in the tree, and therefore indirect items of such bad leaves points
to not used and not allocable blocks.
these bitmaps differ because on pass2 we skip those blocks, whose SD's
are not in the tree, and therefore indirect items of such bad leaves points
to not used and not allocable blocks.
*/
/* DEBUG only */